Keep an eye out for them in a future publish. There will also be a new team added to the roadmap very soon, named EU Sandbox 2. LZ-1 Content Team – renamed to EU Landing Zone.The existing location teams on the roadmap have also gotten new names: The Live Mission Content Team’s data will now end in Q3 2021, but will be maintained on the roadmap as a reference. This means that the Live Mission Content Team is no longer its own team and is instead integrated into the Locations teams, including their deliverables. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay. This is changing moving forward, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. Historically, content produced by Star Citizen Location teams (Modular, LZ-1, MTL-Modular) has been comprised of Environment Art and Level Design disciplines. You’ll notice on the Progress Tracker that there are a few new names on the team roster, and this is indicative of some internal team changes that have occurred recently. CIG Community Team Notable Changes for August 11th, 2021 Progress Tracker With that said, let’s go ahead and dive into this week’s Roadmap Roundup! We’re also planning to add a column for Alpha 3.18 soon. With this publish, we’re extending the horizon of the Progress Tracker to Q2 2022. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. Until then, Star Citizen will continue to be the “wait and see” game of a new decade.Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. Perhaps as bounty hunting gameplay expands and things become more stable, I’ll put more effort into honing my dogfighting skills. However, every update brings with it something I’d like to explore further. I’ve committed myself to play only limited amounts of time for each patch as to not get burnt out before the game has the majority of its content. Whatever the future brings, I’ll continue seeking out the quarterly patches for content that I enjoy. I doubt any game will bother stretching resources to accommodate the extreme scale of planets, moons, and the rest of the universe in such detail though. While the visuals are always improving in this SC, this next generation of games is set to push similar boundaries. The extreme detail of locations within Star Citizen has started to become more common in recent releases. It seems that the originally outlandish goals of Chris Roberts have slowly been caught up in the games industry. That doesn’t mean the game won’t enter its beta testing by that period, but it certainly indicates the full release won’t be in that window unless something changes significantly. Several of the design elements for the 28 chapters run to the end of December. The cornerstone of what has been under development these past eight years is likely, at the very least, heading into 2022. It appears that Squadron 42 most likely isn’t going to be released in 2021. One thing I can surmise from this is probably one of the most disappointing aspects. The only thing I can say without a doubt is that there’s a lot of work still to be done. Yet, even with those, there’s so much information here it’s hard to sum it up. Some of these are listed only as “unannounced,” probably to maintain the surprise that Chris Roberts seems to love creating. Across the 20 sections of “deliverables,” there are dozens of individual portions of the game being worked on by different teams. While this doesn’t give any definitive information, it does give us an idea of the many separate and intertwined elements within the development of these games. You can drill down to see tabs on designs for each piece in development, where the focus of work is, and the projection for when it might be completed. However, the “Progress Tracker” provides a highly detailed perspective on each aspect of both games. The “Release View” is much the same as the previous version of the roadmap and includes only what is most likely to be in the next update. This long-in-the-making view of the future of the game gives us two perspectives for the upcoming development of Star Citizen and Squadron 42.
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